
This resource addresses the important questions museums face in developing a licensing strategy for digital content.
A discussion list for those involved or interested in conservation research as it relates to the conservation of our man-made heritage.
"Museums in Transition: Emerging Technologies as Tools for Free-Choice Learning"
The Constructing Meaning and Online Museum User Experience tip sheet examines the idea of constructivism.
MUSEUM ARCHIVIST, Volume 11, Number 2
From the Web site: "The aim of the Digital Preservation Coalition is to secure the preservation of digital resources in the UK and to work with others internationally to secure our global digital memory and knowledge base."
Cultural Resource Management (CRM) Online Journal from the National Park Service, USA.
In 1999, the World Wide Web inventor Sir Tim Berners-Lee looked back on the previous decade and lamented: "I wanted the Web to be what I call an interactive space where everybody can edit. And I started saying 'interactive,' and then I read in the media that the Web was great because it was 'interactive,' meaning you could click. This was not what I meant by interactivity." That vision of a genuinely interactive environment rather than "a glorified television channel"-one in which people not only would browse pages but also would edit them as part of the process-did not disappear with the rise of the read-only Web browser.1 It's churning away more actively than ever, in a vivid and chaotic Web-within-the-Web, via an anarchic breed of pages known as "wikis."
From the Web site / du site W3 : "The Cultural Content Forum exists to harness expertise and forge consensus amongst agencies worldwide engaged in setting policy for the digitisation and online delivery of our global cultural heritage."
A Network of Expertise for Cultural Heritage Based Upon SMEs Daniel Pletinckx Trained as a civil engineer, with a specialization in information technology, Daniel Pletinckx has gained extensive experience in system design, quality assurance, digital image processing and synthesis, 3D and virtual reality through a career of 15 years in private industry. He is the author of several articles on computer graphics and cultural heritage presentation and has lectured extensively at major computer graphics and cultural heritage conferences.