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5 Reasons for Cultural Organizations to Remain Active in Social Media
How useful is social media? This is a question that small museums may struggle with, balanced against the potential risks and investment of resources required.
Gamification of Digital Technology
June 7, 2013
Gamification is the use of game techniques in non-game platforms to improve their performance and user-friendliness. Because of the popularity of video games, the mechanisms and visual elements from the games are increasingly influencing the user experience designed not only by companies, but also by cultural institutions like museums.
Weighing In on the Effects of Tech Upgrades
June 7, 2013
It can be a daunting task for managers to determine whether or not to invest in a new technology that could significantly change the way their organization operates. Is it worthwhile? Will it have a positive impact on employees, visitors, and stakeholders?
3D in Museums
May 29, 2013
For over a decade, museums have been fascinated by the potential of emerging 3D technologies. Discussions have recently come back to the fore, given the relatively sudden availability of accessible 3D printing and scanning technologies.
Mobile and Interpretation: Notes from #NCPH2013
May 8, 2013
From April 17-20, over 500 professionals descended on Ottawa for the Annual Meeting of the National Council on Public History. The following highlights a few projects presented that explore new ways of discovering history through mobile interpretation.





June 7, 2013
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