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	<title>CHIN News</title>
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		<title>5 Reasons for Cultural Organizations to Remain Active in Social Media</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6535</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6535#comments</comments>
		<pubDate>Fri, 07 Jun 2013 13:11:00 +0000</pubDate>
		<dc:creator>foremanm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[audience]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[followers]]></category>
		<category><![CDATA[Google Panda]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[museum events]]></category>
		<category><![CDATA[Online Community]]></category>
		<category><![CDATA[risk]]></category>
		<category><![CDATA[search engine]]></category>
		<category><![CDATA[small museums]]></category>
		<category><![CDATA[Social media]]></category>
		<category><![CDATA[social web]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6535</guid>
		<description><![CDATA[How useful is social media? This is a question that small museums may struggle with, balanced against the potential risks and investment of resources required.]]></description>
			<content:encoded><![CDATA[<p><em>How useful is social media?</em> This is a question that small museums may struggle with, balanced against the <a title="Article on the potential risks for museums in using social media" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=5891">potential risks</a> and investment of resources required.</p>
<p>Let’s address this question from the &#8220;bottom line,&#8221; where we are looking at social media as a way to increase visitation and visibility. What we might call &#8220;bums in seats,&#8221; rather than the opportunities for interacting with and engaging audiences in social media.</p>
<p>In a nutshell: people now find you on the Internet. And, it&#8217;s a Social Web era. Search is Social and Web is Social. It&#8217;s no longer &#8220;because everyone is doing it.&#8221; It&#8217;s because &#8220;the Web itself and netizens now expect it,&#8221; which is quickly changing how people are finding and interacting with information. To get people through the door they have to find the door first.</p>
<ol>
<li>&#8220;Search is Social&#8221;: Social media profiles and posts are indexed in Google, and also rank much higher since the introduction of the <a title="External link, Wikipedia information page on the Google Panda algorithm" href="http://en.wikipedia.org/wiki/Google_Panda">Google Panda</a> algorithm in 2011. If your institution has Twitter and Facebook, maintained on a somewhat regular basis with keywords relative to your institution or region, you&#8217;ve increased your visibility in search engines multiple times. An increasing proportion of visitors and <a title="Information on how tourists are finding travel information, from an article on the potential risks for museums in using social media" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=5891#info">tourists are finding their information online</a>, and you want your information as visible and as up-to-date as possible and at the top of a list of search results.</li>
<li>The ability to have a no-cost means of sending information and reminders about upcoming events and exhibitions to your local followers. If you continue to publish quality informative material, you&#8217;re also keeping it &#8221;top of mind&#8221; as a weekend or evening destination for members of your own community.</li>
<li>The power is not just in your message and audience, but strength of your network and word-of-mouth. By pushing an event to your online community, one hopes that they in turn will share it with theirs. Hopefully it&#8217;s shared by someone influential who will introduce you to new audiences, supporters, donors, etc.</li>
<li>For outside promotion, a high proportion of writers rely on &#8220;social web&#8221; to find out about local activities. Many local journalists are using social media tools like Twitter (the age of the traditional event press release is drawing to a close). Again, the more these people are writing about you online, the more visible you become in search engines. And, you&#8217;re reaching the readership of the author, who is also distributing it through his/her social media, etc.</li>
<li>Online visitation is in itself a measure of “bums in seats” for your institution. In this day and age, it is often helpful to be able to say to your Board, funders, Directors, partners, etc. that you can demonstrate an increase in online reach (e.g. number of website visits, number of followers in social media, number of interactions, etc.).</li>
</ol>
<p>&nbsp;</p>
<div style="border: 1px solid #000000; padding: 8px; margin: 10px 0 10px 0; background-color: #cfddeb; clear: both;"><strong>Looking For More Museum &amp; Technology News?</strong><br />
This post is part of a monthly e-newsletter published by the Canadian Heritage Information Network (CHIN). <a title="Link to the Canadian Heritage Information Network newsletter subscription page" href=" http://goo.gl/rYMDk">Sign up for free today</a> or <a title="Link to the Canadian Heritage Information Network news homepage" href=" http://goo.gl/tzh3j">view recent articles</a>.</div>
<p>&nbsp;</p>
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		<title>Gamification of Digital Technology</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6610</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6610#comments</comments>
		<pubDate>Fri, 07 Jun 2013 13:06:13 +0000</pubDate>
		<dc:creator>foremanm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Canadian museums]]></category>
		<category><![CDATA[Digital technologies]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[ludification]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6610</guid>
		<description><![CDATA[Gamification is the use of game techniques in non-game platforms to improve their performance and user-friendliness. Because of the popularity of video games, the mechanisms and visual elements from the games are increasingly influencing the user experience designed not only by companies, but also by cultural institutions like museums.]]></description>
			<content:encoded><![CDATA[<p><a title="External link, explanation of the word on Wikipedia" href="http://en.wikipedia.org/wiki/Gamification">Gamification</a> is the use of game techniques in non-game platforms to improve their performance and user-friendliness. Because of the popularity of video games, the mechanisms and visual elements from the games are increasingly influencing the user experience designed not only by companies, but also by cultural institutions like museums.</p>
<h2>What is gamification?</h2>
<p>Gamification transforms new Web services (e.g. the development of mobile applications) by improving user engagement through increased interactivity of content. Given its attributes, gamification can have several advantages for museums, including:</p>
<ul>
<li>Improving interaction with visitors;</li>
<li>Promoting participatory action (participation and engagement);</li>
<li>Helping visitors discover museum collections in a more spontaneous, entertaining way;</li>
<li>Creating visitor loyalty (by offering highly interactive and immersive content).</li>
</ul>
<h2>An example</h2>
<p>The British Museum offers an interactive game called &#8220;<a title="External link, interactive game on British Museum's site" href="http://www.britishmuseum.org/explore/young_explorers/play.aspx">Time Explorer</a>&#8221; that allows young users to test their knowledge and take up various challenges.</p>
<h2>A sometimes disappointing experience</h2>
<p>However, many see gamification as a passing fad. It’s not that these sceptics do not see the advantage of incorporating more playful elements into &#8220;serious&#8221; applications (e.g. learning tools), it’s that they find the term &#8220;gamification&#8221; overused and poorly defined, and feel it does not offer enough entertainment for users in the long run. Promoters of gamification (often companies offering IT solutions) are said to be selling it using bombastic rhetoric that is not as achievable as promised. The final product is quite often less popular with and immersive for users than its creators imagined. A poorly designed user experience can quickly become repetitive.</p>
<h2>Gamification: careful consideration required</h2>
<p>It is clear that not all applications benefit from the integration of interactive and game elements, and that the final product is often less popular than anticipated. Carefully assessing the value of incorporating gamification into a project will help you decide whether the experience is worth it or not.</p>
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		<item>
		<title>Weighing In on the Effects of Tech Upgrades</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6625</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6625#comments</comments>
		<pubDate>Fri, 07 Jun 2013 13:05:58 +0000</pubDate>
		<dc:creator>foremanm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Balanced Value Impact Model]]></category>
		<category><![CDATA[BVI]]></category>
		<category><![CDATA[digital content]]></category>
		<category><![CDATA[digital resource]]></category>
		<category><![CDATA[impact]]></category>
		<category><![CDATA[Simon Tanner]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6625</guid>
		<description><![CDATA[It can be a daunting task for managers to determine whether or not to invest in a new technology that could significantly change the way their organization operates. Is it worthwhile? Will it have a positive impact on employees, visitors, and stakeholders?]]></description>
			<content:encoded><![CDATA[<p>It can be a daunting task for managers to determine whether or not to invest in a new technology that could significantly change the way their organization operates. Is it worthwhile? Will it have a positive impact on employees, visitors, and stakeholders? The newly developed Balanced Value Impact (<abbr title="Balanced Value Impact">BVI</abbr>) Model could help answer these questions.</p>
<h2>Help during the decision-making process</h2>
<p>In <a title="External link, King’s College Digital Humanities page" href="http://simon-tanner.blogspot.ca/2012/10/the-balanced-value-impact-model.html">his blog this past fall</a>, Simon Tanner of King’s College Digital Humanities in London, <abbr title="United Kingdom">U.K.</abbr> introduced an interesting methodology to guide such decision-making. This model aims to provide a systematic way to evaluate the costs, benefits, and risks when considering a digital acquisition, especially one that would reshape an institution. Museum professionals could find this comprehensive means of measurement useful when contemplating the impact of digital resources.</p>
<p>The framework covers such topics as how to measure value, tracking outputs, and calculating results. The <abbr title="Balanced Value Impact">BVI</abbr> is by no means the only model of its kind, but the basic premise provides an objective way of estimating the improved performance generated after a large investment that may fundamentally change business processes, or even be perceived as compromising the organization&#8217;s mandate.</p>
<h2>Impact assessments</h2>
<p>Tanner indicates that a significant challenge for cultural institutions is providing clear, evidence-based proof or data that their digital resources are resonating with the communities who utilize them. He argues that impact assessments are a necessary starting point. To begin the process, Tanner suggests that you must first know what you want to assess and why, understand what you want to do with the results of your assessment, and know how much it is worth for you to know this information.</p>
<p>Impacts are categorized as follows: social and audience impacts which indicate those who are affected or benefit from the value of this content; economic impacts for the organization or society; innovation impacts if the digital resource is enabling creation; and internal process impacts, which relate to the organization itself experiencing benefits.</p>
<h2>Measuring value</h2>
<p>The <abbr title="Balanced Value Impact">BVI</abbr> model presents five primary modes of cultural value or “value drivers” for digital resources (adapted from: Tanner, S. (2012) &#8220;<a title="External link, original report “Measuring the Impact of Digital Resources: The Balanced Value Impact Model" href="http://www.kdcs.kcl.ac.uk/innovation/impact.html">Measuring the Impact of Digital Resources: The Balanced Value Impact Model</a>”, King’s College London, October 2012):</p>
<ul>
<li><strong>Utility value: </strong>The utility afforded through use of the digital resources now or sometime in the future.</li>
<li><strong>Existence and/or prestige value: </strong>The benefit from knowing that a digital resource is cherished by persons living inside and outside their community. This value exists whether the resource is personally used or not.</li>
<li><strong>Education value: </strong>The awareness that digital resources contribute to their own or to other people’s sense of culture, education, knowledge, and heritage, and therefore value it.</li>
<li><strong>Community value: </strong>The benefit from the experience of being part of a community that is afforded by the digital resource.</li>
<li><strong>Inheritance/bequest value:</strong> The benefit from the inheritance passed down to them and satisfaction from the fact that their descendants and other members of the community will in the future be able to enjoy a digital resource if they so choose.</li>
</ul>
<h2>Performance indicators</h2>
<p>Within these value drivers, it is important to design proper performance indicators to measure success (or lack thereof). The report gives examples of possible indicators: how large is the group of active users of your resource? What type of content interests your stakeholders most and least? Are stakeholders stimulated to learn more? Or, have any new or improved skills been acquired in the process?</p>
<p>Furthermore, the <abbr title="Balanced Value Impact">BVI</abbr> process is structured around five stages: context; analysis &amp; design; implementation; outcomes &amp; results; review &amp; respond. Impacts are measured for several types of stakeholders, which can include: donors, users, potential future funders, community leaders, media, academics, content providers, and managers.</p>
<h2>Recommendations</h2>
<p>The report recommends the measurement of a social return on investment (SROI), based on seven principles (as defined by the <a title="External link, explanation of the Social Return on Investment from the New Economics Foundation" href="http://www.neweconomics.org/projects/social-return-investment">New Economics Foundation</a>):</p>
<ul>
<li>Involve stakeholders</li>
<li>Understand what changes</li>
<li>Value the things that matter</li>
<li>Only include what is material</li>
<li>Do not over-claim</li>
<li>Be transparent</li>
<li>Verify the result</li>
</ul>
<h2>When to use the <abbr title="Balanced Value Impact">BVI</abbr> Model</h2>
<p>The <abbr title="Balanced Value Impact">BVI</abbr> Model is generic enough that it can be used in a wide range of situations. For instance, it could help museums in devoting the appropriate level of funds and effort into digitizing content. Or the <abbr title="Balanced Value Impact">BVI</abbr> can serve to better understand the ramifications of an impending upgrade, or build the case for the purchase of a new system. The model acts as a useful tool to evaluate whether spending resources will ultimately lead to positive change at an institution.</p>
<p>&nbsp;</p>
<div style="border: 1px solid #000000; padding: 8px; margin: 10px 0 10px 0; background-color: #cfddeb; clear: both;"><strong>Looking For More Museum &amp; Technology News?</strong><br />
This post is part of a monthly e-newsletter published by the Canadian Heritage Information Network (CHIN). <a title="Link to the Canadian Heritage Information Network newsletter subscription page" href=" http://goo.gl/rYMDk">Sign up for free today</a> or <a title="Link to the Canadian Heritage Information Network news homepage" href=" http://goo.gl/tzh3j">view recent articles</a>.</div>
<p>&nbsp;</p>
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		<item>
		<title>3D in Museums</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6523</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6523#comments</comments>
		<pubDate>Wed, 29 May 2013 14:52:45 +0000</pubDate>
		<dc:creator>foremanm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[123D Catch]]></category>
		<category><![CDATA[3D printing]]></category>
		<category><![CDATA[3D scanning]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[Ontario Augmented Reality Network]]></category>
		<category><![CDATA[stereolithography]]></category>
		<category><![CDATA[Thingiverse]]></category>
		<category><![CDATA[Trimble SketchUp]]></category>
		<category><![CDATA[Western University]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6523</guid>
		<description><![CDATA[For over a decade, museums have been fascinated by the potential of emerging 3D technologies. Discussions have recently come back to the fore, given the relatively sudden availability of accessible 3D printing and scanning technologies.]]></description>
			<content:encoded><![CDATA[<p>For over a decade, museums have been fascinated by the potential of emerging <abbr title="three dimensional">3D</abbr> technologies. Discussions have recently come back to the fore, given the relatively sudden availability of accessible <abbr title="three dimensional">3D</abbr> printing and scanning technologies. Delegates at the recent <a title="External link, homepage of the National Council on Public History" href="http://ncph.org/cms/">National Council on Public History</a> annual conference in Ottawa were treated to a show-and-tell session of these technologies, presented by <a title="External link, homepage of Western University" href="http://www.uwo.ca/">Western University</a> and sponsored by the <a title="External link, homepage of the Ontario Augmented Reality Network (OARN)" href="http://www.oarn.net/">Ontario Augmented Reality Network</a> (OARN).</p>
<p><a title="External link, professional page of Devon Elliott" href="http://devonelliott.net/about/">Devon Elliott</a> presented an introduction of the much-anticipated <abbr title="three dimensional">3D</abbr> printer: how far they have come, and how accessible they currently are. While these types of technologies have been around for over a decade in the industrial design world in the form of <a title="External link, Wikipedia definition of stereolithography" href="https://en.wikipedia.org/wiki/Stereo_lithography">stereolithography</a> (SLA), they have only recently been modified to trickle down into mass market. There are plenty of opportunities for museums in this field: the creation of reproductions for sale or for comparative research purposes are two simple examples.</p>
<p title="three dimensional">There’s also the software side of the <abbr title="three dimensional">3D</abbr> printing equation. Examples of thousands of objects have been created through freeware <a title="External link, homepage of Trimble SketchUp" href="http://www.sketchup.com/intl/en/">Trimble SketchUp</a> (formerly Google SketchUp), and are available in their <a title="External link, homepage of Trimble 3D Warehouse" href="http://sketchup.google.com/3dwarehouse/"><abbr title="three dimensional">3D</abbr> Warehouse</a>. The <a title="External link, homepage of the Canadian Heritage Information Network (CHIN)" href="http://www.rcip-chin.gc.ca/index-eng.jsp">Canadian Heritage Information Network</a> (CHIN) has <a title="External link, resources on 3D modelling by the Canadian Heritage Information Network" href="http://www.pro.rcip-chin.gc.ca/carrefour-du-savoir-knowledge-exchange/modele_3d-3d_model-eng.jsp">created learning resources</a> that demonstrate how simple the process of designing for <abbr title="three dimensional">3D</abbr> can be. Another great online outlet for the enthusiast is <a title="External link, homepage of Thingiverse" href="http://www.thingiverse.com/">Thingiverse</a>, which is an online community of <abbr title="three dimensional">3D</abbr> designers, and hosts a number of museum institutional members (check out the fantastic <a title="External link, “Museum Love in 3D” category page on Thingiverse" href="http://www.thingiverse.com/ArtInstituteChicago/collections/museum-love-in-3d/page:1">Museum Love in <abbr title="three dimensional">3D</abbr> category</a>, hosted by the Art Institute of Chicago!).</p>
<p>Lastly, relatively accessible <abbr title="three dimensional">3D</abbr> scanning and capture solutions were demoed. While desktop laser scanners are on the market, they can be prohibitively expensive. <abbr title="three dimensional">3D</abbr> images can now be created right from the camera of your mobile phone through the use of apps such as Autodesk’s <a title="External link, information page for the mobile app “123D Catch”" href="http://www.123dapp.com/catch">123D Catch</a>. For the gamer, the <a title="External link, information page about the Xbox Kinect" href="http://www.xbox.com/en-CA/Kinect">Xbox Kinect</a> provides some fairly sophisticated image-based <abbr title="three dimensional">3D</abbr> capture, and museums have started incorporating these types of out-of-box tools in their exhibits and programming.</p>
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		<title>Mobile and Interpretation: Notes from #NCPH2013</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6444</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6444#comments</comments>
		<pubDate>Wed, 08 May 2013 15:19:48 +0000</pubDate>
		<dc:creator>harknessd</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Carleton University]]></category>
		<category><![CDATA[Eastern Washington State University]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Omeka]]></category>
		<category><![CDATA[Ottawa]]></category>
		<category><![CDATA[Public history]]></category>
		<category><![CDATA[Spokane]]></category>
		<category><![CDATA[University of Cleveland]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6444</guid>
		<description><![CDATA[From April 17-20, over 500 professionals descended on Ottawa for the Annual Meeting of the National Council on Public History. The following highlights a few projects presented that explore new ways of discovering history through mobile interpretation. ]]></description>
			<content:encoded><![CDATA[<p>From April 17-20, over 500 professionals descended on Ottawa for the Annual Meeting of the <a title="External link, homepage of the National Council on Public History" href="http://ncph.org/cms/">National Council on Public History</a> (#NCPH2013), which included a series of presentations on current research and trends in the field. A number of these discussions centred on new media, which plays an increasingly important role in the recording, preservation, and promotion of historical knowledge. Of recent particular interest is the ever-expanding mobile market, and conference delegates were presented with new ways of discovering history through mobile interpretation.</p>
<h2>Mobile Historical &amp; Curatescape</h2>
<p>The University of Cleveland presented the <a title="External link, homepage of the Mobile Historical project website" href="http://mobilehistorical.org/">Mobile Historical</a> initiative, which aims to develop best practices for location-based digital collections using open-source tools. For history and heritage institutions, Mobile Historical provides an out-of-box reusable project template to create apps, and to date has been licensed and adapted by a dozen <a title="External link, “Projects” page of the Mobile Historical project" href="http://mobilehistorical.org/projects/">local history projects in the US</a>.</p>
<p>Mobile Historical projects are built on the <a title="External link, homepage of Curatescape" href="http://curatescape.org/">Curatescape mobile app framework</a>, which is <a title="External link, homepage of Omeka" href="http://omeka.org/">Omeka</a>-based – an open-source Content Management System (CMS) solution. The Center for Public History &amp; Digital Humanities at the University published <a title="External link, homepage of Cleveland Historical" href="http://clevelandhistorical.org/">Cleveland Historical</a> as a first pilot app, for both iOS and Android. The geolocated app is map-focused, plotting interpretation points at historic points of interest in the city. Multi-media curatorial information for hundreds of these points has been created by both students at the University and the general public.</p>
<p>Eastern Washington State University licensed the platform to create <a title="External link, homepage of Spokane Historical" href="http://spokanehistorical.org/">Spokane Historical</a>, and presented and discussed the distinct advantages of working with Curatescape. From a practical perspective, the Omeka <abbr title="Content Management System">CMS</abbr> allows data to be readily re-purposed, is user-friendly, and has a large community for support. With respect to his work in the classroom with students who are creating the content, the project provides a fantastic teaching platform for digital skills, including Web publishing, digital imaging, and <abbr title="Audio-Visual">A/V</abbr> creation. Through the volume of quality geo-located interpretation points created by the students, Spokane Historical has become an authority on Spokane’s history, for both the University and town.</p>
<h2>Mobile and the Interpretation of Environmental History</h2>
<p><a title="External link, information page on the Rideau Timescapes mobile app" href="http://rideau.timescapes.ca/">Rideau Timescapes</a> was presented in a session on environmental history by James Opp and William Knight of Carleton University. The iOS app takes visitors back in time through a photographic journey of the Rideau Canal, both a historic waterway and <abbr title="United Nations Educational, Scientific and Cultural Organization">UNESCO</abbr> World Heritage Site. To date, the app has seen success through a high number of downloads, but also experienced a number of specific challenges related to mobile interpretation of these outdoor historic sites. For example, while initially conceived to include augmented reality elements, the applications had difficulty differentiating between sites that had similar physical features (e.g. the locks of the Canal). The nature of the changing landscapes over time also presented problems with the identification and matching up of historic features to the photographic record.</p>
<p>&nbsp;</p>
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		<title>Coming Soon to a Movie Theatre Near You?</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6464</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6464#comments</comments>
		<pubDate>Wed, 08 May 2013 15:19:46 +0000</pubDate>
		<dc:creator>foremanm</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[exhibits]]></category>
		<category><![CDATA[museums]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[theatres]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6464</guid>
		<description><![CDATA[The distribution company that brought the 'Metropolitan Opera's the Met: Live in HD' to movie theaters is now branching out to feature museum exhibits on the big screen.]]></description>
			<content:encoded><![CDATA[<p>The distribution company that brought the &#8216;Metropolitan Opera&#8217;s The Met: Live in HD&#8217; to movie theaters is now branching out to feature museum exhibits on the big screen. This project aims to introduce museum art to worldwide audiences, in a series of cinematic events.</p>
<p>The <a title="External link, to the EXHIBITION home page" href="http://www.exhibitiononscreen.com/">EXHIBITION</a> series is a collaborative production distributed by BY Experience, which has brought various live filmed events to worldwide movie houses. It aims to capitalize on the public’s interest in large scale exhibitions. The first show of the series is <em>“Manet: Portraying Life.”</em> There are plans to follow up with screenings of <em>“Munch 150”</em> and <em>“Vermeer and Music: The Art of Love and Leisure.”</em></p>
<p>The show takes a documentary style approach, taking a camera crew after hours to a major art show. It is following upon the success of <em>“Leonardo Live,”</em> released in 2012, which provided biographical detail, historical context, visits to significant locations along with other <a title="External link to a BBC article about the EXHIBITION series" href="http://www.bbc.co.uk/news/entertainment-arts-22005847">background information</a>, hosted by British art historian Tim Marlow.</p>
<p>While such movies are relatively new to commercial theatres, they have been showned for some time in larger museums that have large-format movie screens, such as IMAX. What do you think of this approach? Would you attend a cinematic screening of a distant blockbuster exhibit? Do you think it will be successful? Stay tuned!</p>
<p>&nbsp;</p>
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		<title>Culture24 Research Report on Cultural Tourism</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6452</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6452#comments</comments>
		<pubDate>Wed, 08 May 2013 15:19:43 +0000</pubDate>
		<dc:creator>harknessd</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cultural tourism]]></category>
		<category><![CDATA[culture24]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[social]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6452</guid>
		<description><![CDATA[Culture24 recently produced a research report titled 'Engaging Cultural Tourists with Collections and Listings Content Online'.]]></description>
			<content:encoded><![CDATA[<p>Culture24 recently produced a research report titled ‘<a title="External link, report on cultural tourism from Culture24" href="http://weareculture24.org.uk/projects/europeana-awareness/moving-targets/">Engaging Cultural Tourists with Collections and Listings Content Online</a>.’ Noted among the report findings was the propensity for using online search to find tourism information, which identifies the need for <a title="Internal link, SEO hub offered by CHIN" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=3270">maximizing search engine optimization</a> (SEO) for online cultural tourism content.</p>
<h2>SoLoMo</h2>
<p>The report also noted the rapidly changing digital information-seeking behaviours of tourists and pointed out that they need cultural venue and events listings information that is up-to-date, local, niche, tailored to their requirements, easily discoverable and easily navigable.</p>
<p>In this respect, Culture24 discusses &#8216;SoLoMo,&#8217; and the convergence of Social, Local, and Mobile. This is combined with a growing user need to &#8220;always be connected, share experiences and gather information from the local environment.&#8221; SoLoMo can be seen in the development of location based social networking apps like Foursquare. This importance of social media as a source of travel information was also noted in a recent <a title="Recent post from CHIN" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=5891">CHIN News article</a>.</p>
<p>Other key points include targeting:</p>
<ul>
<li>&#8216;under 30s&#8217; and &#8216;over 55s,&#8217; due to their likelihood of visiting cultural venues;</li>
<li>people who already work in the cultural sector, as they are likely to engage in cultural tourism.</li>
</ul>
<h2>Full Report from Culture24</h2>
<p>The report considered cultural tourists as visitors who are away from their normal place of residence and visiting cultural attractions such as museums, art galleries, and culture and heritage sites. For more detailed information, please consult the <a title="External link, report on cultural tourism from Culture24" href="http://weareculture24.org.uk/projects/europeana-awareness/moving-targets/">Culture24 report</a>. Although the focus of the report is on European cultural tourism, some of the information about cultural tourism can be applicable beyond Europe, particularly the motivations of cultural tourists.</p>
<div style="border: 1px solid #000000; padding: 8px; margin: 10px 0 10px 0; background-color: #cfddeb; clear: both;"><strong>Looking For More Museum &amp; Technology News?</strong><br />
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		<title>The Google Cultural Institute Is Expanding</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6356</link>
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		<pubDate>Mon, 06 May 2013 19:39:45 +0000</pubDate>
		<dc:creator>shiptond</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cultural heritage]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[digitalization]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Cultural Institute]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[online collection]]></category>
		<category><![CDATA[online exhibit]]></category>
		<category><![CDATA[online museum]]></category>
		<category><![CDATA[preservation]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6356</guid>
		<description><![CDATA[In October 2012, the Google Cultural Institute added 42 new exhibits to its online collection. The Institute, which began in 2010, provides an online repository for a wide range of historical records. ]]></description>
			<content:encoded><![CDATA[<p>In October 2012, the <a title="ATT: External link, homepage of the Google Cultural Institute" href="http://www.google.com/culturalinstitute/#!home">Google Cultural Institute</a> added 42 new exhibits to its online collection. The Institute, which began in 2010, provides an online repository for a wide range of historical records. According to Google, the Institute aims to improve access to the world’s cultural heritage, by making such works and documents available to the world for free. Some contributors of note include the Nelson Mandela Centre of Memory, the Life Photo Collection and the Smithsonian Freer|Sackler Gallery. Canadian museums have yet to take part in this growing initiative.</p>
<p>With this Institute, Google is looking to spur public consumption of cultural content in general. Most of the works now featured on the website have previously only been available to visitors able to travel to the museum. Even more, some objects had been decommissioned and locked away in museum vaults, inaccessible to the public. By digitalizing parts of their collections, partner museums are now able to share these archived documents with the public.</p>
<h2>Impact on museums</h2>
<p>Google claims that it does not want to take away from the role museums play in our society. The Institute states that its intention is only to help preserve and promote history, culture and art. However, most large museums already have their own websites to showcase their own collections online. Will the Google Cultural Institute syphon off traffic from the websites of these public institutions? Or rather, will the Institute generate interest in cultural content as a whole, indirectly growing demand for museums and their unparalleled level of expertise?</p>
<p>Though, it is likely too soon to know whether the museums that contributed to the Institute have benefited from their added exposure. But Razia Saleh of the Nelson Mandela Centre of Memory, which partnered with Google, described the Institute’s impact as “taking away the notion of physical custody of archival material.” Increasingly, online cultural content will be grouped by subject matter, rather than by the institutions that house those physical artefacts.</p>
<h2>Room for improvement</h2>
<p>The Google Cultural Institute has been criticized for providing an online experience that’s too linear and rigid. Navigation is provided through a horizontal timeline where the user scrolls left to right through time. It is very hard to casually meander your way through the exhibits, like one would do in a museum. The amount of information can also be daunting, especially considering there are reportedly over 6 million photographs on the site.</p>
<p>Also, the range of topics featured has been said to be too narrow and serious. For the moment, most of exhibits are related to 20th century history, specifically stories of war and human suffering (for example: Second World War, Apartheid in South Africa, and the Cold War). Google has promised to expand the museum’s focus in future iterations, which would undoubtedly broaden its appeal.</p>
<p>Furthermore, while the site tries to offer a rich multimedia experience (such as video excerpts), it often falls short. Most exhibits are built around an assortment of images (with short descriptions), such as photographs of Anne Frank’s diary or Nelson Mandela’s unfinished hand-written manuscript. The Institute has yet to fully take advantage of the interactive nature of the Internet.</p>
<h2>Ongoing development</h2>
<p>While some of this criticism is warranted, nobody can deny the potential of such an initiative. Piotr Cywinski, director of the Auschwitz-Birkenau State Museum (which shared some of its unseen collections with the Institute) stressed that &#8220;today, we must use all technologies at our disposal to preserve memory.&#8221; Indeed, the Institute’s depth of content is impressive and the site offers a slick presentation. As the project continues to evolve and add partners, Google will likely address some of these concerns.</p>
<h2>Looking for partners</h2>
<p>The Google Cultural Institute is often confused with the <a title="External link, homepage of the Google Art Project" href="http://www.googleartproject.com/">Google Art Project</a>, which <a title="External link to a recent VMC article about the Google Art Project" href="http://www.museevirtuel-virtualmuseum.ca/sgc-cms/nouvelles-news/anglais-english/?p=4033">showcases artwork</a>, mostly paintings, through <a title="Link to a recent CHIN article about the Google Art Project and its collaboration with the AGO" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=3845">stunning high-definition pictures</a>. But these initiatives are separate, and they come on top of a recent push by <a title="Link to a recent CHIN article how the Google Art Project approached the AGO" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=5529">Google Street View</a> to map out the interiors of museums. <abbr title="Canadian Heritage Information Network">CHIN</abbr> has reported on these initiatives, which have all <a title="Link to a recent CHIN article on how Google Street View approached Canadian museums" href="http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=4163">reached out the museum community</a> for help. In fact, a <a title="External link, Google Cultural Institution is soliciting museum contributors on their website" href="http://g-cultural-institute.appspot.com/signup">request form</a> exists on their webpage for cultural institutions that would be interested in contributing to new online exhibits.</p>
<p>&nbsp;</p>
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		<title>“Wintering”: CHIN and the Old Port of Montreal Collaborate in Augmented Reality</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6399</link>
		<comments>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6399#comments</comments>
		<pubDate>Mon, 29 Apr 2013 18:16:56 +0000</pubDate>
		<dc:creator>shiptond</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iTunes Store]]></category>
		<category><![CDATA[Mobile Application]]></category>
		<category><![CDATA[Old Port of Montreal]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6399</guid>
		<description><![CDATA[The Old Port of Montreal and the Canadian Heritage Information Network recently partnered to explore the use of Augmented Reality through the creation of the mobile app, “Wintering”.]]></description>
			<content:encoded><![CDATA[<p>The <a title="External link, homepage of the Old Port of Montreal Corporation" href="http://www.oldportofmontreal.com/">Old Port of Montreal</a> and the <a title="External link, homepage of the Canadian Heritage Information Network (CHIN)" href="http://www.rcip-chin.gc.ca/index-eng.jsp">Canadian Heritage Information Network</a> (CHIN) recently partnered to explore the use of Augmented Reality (AR) through the creation of the mobile app, “Wintering”. For <abbr title="Canadian Heritage Information Network">CHIN</abbr>, this collaboration was an opportunity to continue research and evaluation into mobile technologies for museums, the outcomes of which will be published in an upcoming guide created for its museum members. The app itself functions as an interactive guide to life and the winters past along the St. Lawrence River in downtown Montreal. To be used on-site, users are able to view local landmarks through a lens of historic winter imagery from the area. There is also a gamified component, and visitors are invited to take the Quiz of their knowledge of the Old Port, and share digital postcards of their experience with friends.</p>
<p>The app “Wintering” was designed for a wide variety of both Apple and Android devices, and is available for free download at the <a title="External link, download page of the “Wintering” mobile app on iTunes App Store" href="https://itunes.apple.com/ca/app/old-port-of-montreal/id577931916?mt=8">iTunes AppStore</a> and on <a title="External link, download page of the “Wintering” mobile app on Google Play" href="https://play.google.com/store/apps/details?id=com.tristaninteractive.opm&amp;feature=search_result#?t=W251bGwsMSwyLDEsImNvbS50cmlzdGFuaW50ZXJhY3RpdmUub3BtIl0">Google Play</a>.</p>
<p>&nbsp;</p>
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		<title>South by Southwest 2013 – 3D Printing and Other Innovations</title>
		<link>http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6330</link>
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		<pubDate>Wed, 17 Apr 2013 13:08:54 +0000</pubDate>
		<dc:creator>shiptond</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Austin]]></category>
		<category><![CDATA[emerging products]]></category>
		<category><![CDATA[Leap Motion]]></category>
		<category><![CDATA[Makerbot]]></category>
		<category><![CDATA[South by Southwest]]></category>
		<category><![CDATA[SXSW]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Texas]]></category>
		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/?p=6330</guid>
		<description><![CDATA[The South by Southwest conference (SXSW), held in Austin, Texas, is one of the largest international gatherings devoted to film, music, and the Web.]]></description>
			<content:encoded><![CDATA[<p>The <a title="External link, homepage of the South by Southwest conference" href="http://sxsw.com/">South by Southwest</a> conference (SXSW), held in Austin, Texas, is one of the largest international gatherings devoted to film, music, and the Web. <abbr title="South By Southwest">SXSW</abbr> has become a launch platform for emerging products. The 2013 edition, held from <time datetime="2013-03-08">March 8</time> to <time datetime="2013-03-12">12</time>, carries on the tradition. Among the technologies featured, here are a few that we felt were relevant to museums and other heritage institutions.</p>
<h2>New technologies</h2>
<p>One of the revelations of the 2013 edition was the <a title="External link, homepage of Makerbot Digitizer" href="http://store.makerbot.com/digitizer.html">MakerBot</a> <abbr title="Three-dimensional">3D</abbr> printer and scanner that can digitize a real-world object and print it in <abbr title="Three-dimensional">3D</abbr> in less than three minutes!</p>
<p>Now you can manipulate objects or control your computer simply through movements with <a title="External link, homepage of Leap Motion" href="https://www.leapmotion.com/">Leap Motion</a>. This affordable device could <a title="External link, article from the VMC on gesture based computing" href="http://www.museevirtuel-virtualmuseum.ca/sgc-cms/nouvelles-news/anglais-english/?p=3731">replace your computer mouse</a>.</p>
<p>To increase the exposure, use and creative reuse of their collections, many heritage institutions are posting them online. The workshop <a title="External link, schedule of the South by Southwest conference" href="http://schedule.sxsw.com/2013/events/event_IAP4580"><cite>Culture Hack: Libraries &amp; Museums Open For Making</cite></a>, shows how institutions around the world are sharing their content and what people are doing with this open data. The workshop presentation is <a title="External link, workshop presentation on Slideshare" href="http://www.slideshare.net/antoineisaac/sxs-wi-culturehack-17106524">available online</a>.</p>
<h2>South by Southwest 2014</h2>
<p>The next edition of <abbr title="South By Southwest">SXSW</abbr> Interactive will take place from <time datetime="2014-03-07">March 7</time> to <time datetime="2014-03-13">13</time>, 2014. In the meantime, you can watch several workshops from Interactive 2013 on the <a title="External link, homepage of the Interactive event at the South by Southwest conference" href="http://sxsw.com/interactive">festival site</a>.</p>
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